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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/UAnimationStateMachineLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimationStateMachineLibrary.h |
| Include | #include "AnimationStateMachineLibrary.h" |
UFUNCTION (BlueprintPure, Category="State Machine",
Meta=(BlueprintThreadSafe, DisplayName="Convert to Animation State Machine"))
static void ConvertToAnimationStateMachinePure
(
const FAnimNodeReference & Node,
FAnimationStateMachineReference & AnimationState,
bool & Result
)
Remarks
Get an anim state machine from an anim node reference (pure)