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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/ISequencerAnimationOverride
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencerAnimationOverride.h |
| Include | #include "SequencerAnimationOverride.h" |
UFUNCTION (BlueprintNativeEvent, Category="Sequencer", Meta=(CallInEditor="true"))
bool AllowsCinematicOverride() const
Remarks
Whether this animation blueprint allows Sequencer to nuke this anim instance and replace it during Sequencer playback.