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API > API/Runtime > API/Runtime/Analytics > API/Runtime/Analytics/Interfaces > API/Runtime/Analytics/Interfaces/IAnalyticsProvider > API/Runtime/Analytics/Interfaces/IAnalyticsProvider/RecordProgress
References
| Module | Analytics |
| Header | /Engine/Source/Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h |
| Include | #include "Interfaces/IAnalyticsProvider.h" |
virtual void RecordProgress
(
const FString & ProgressType,
const TArray < FString > & ProgressHierarchy,
const TArray < FAnalyticsEventAttribute > & EventAttrs
)
Remarks
Record a player progression event that has happened in the game
Note that not all providers support all events. In this case this method is equivalent to sending a regular event with name "Progression".
Parameters
| Name | Description |
|---|---|
| Error | the error string to record |