Navigation
API > API/Runtime > API/Runtime/AIModule
Debugger data about subtree instance
| |
|
| Name |
FBehaviorTreeDebuggerInstance |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h |
| Include Path |
#include "BehaviorTree/BehaviorTreeTypes.h" |
Syntax
struct FBehaviorTreeDebuggerInstance
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FBehaviorTreeDebuggerInstance()
|
|
BehaviorTree/BehaviorTreeTypes.h |
|
Structs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ActivePath |
TArray< uint16 > |
Execution indices of active nodes |
BehaviorTree/BehaviorTreeTypes.h |
|
| AdditionalActiveNodes |
TArray< uint16 > |
Execution indices of active nodes |
BehaviorTree/BehaviorTreeTypes.h |
|
| PathFromPrevious |
TArray< FNodeFlowData > |
Search flow from previous state |
BehaviorTree/BehaviorTreeTypes.h |
|
| RootNode |
UBTCompositeNode * |
Root node in template |
BehaviorTree/BehaviorTreeTypes.h |
|
| RuntimeDesc |
TArray< FString > |
Runtime descriptions for each execution index |
BehaviorTree/BehaviorTreeTypes.h |
|
| TreeAsset |
UBehaviorTree * |
Behavior tree asset |
BehaviorTree/BehaviorTreeTypes.h |
|
Functions
Public