Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Tasks > API/Runtime/AIModule/BehaviorTree/Tasks/UBTTask_BlueprintBase
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h |
| Include | #include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" |
void ReceiveAbortAI
&40;
AAIController &42; OwnerController,
APawn &42; ControlledPawn
&41;
Remarks
Alternative AI version of ReceiveAbort
See Also
ReceiveAbortfor more details that if both generic and AI event versions are implemented only the more suitable one will be called
meaning the AI version if called forAI
generic one otherwise