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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Services > API/Runtime/AIModule/BehaviorTree/Services/UBTService_BlueprintBase
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h |
| Include | #include "BehaviorTree/Services/BTService_BlueprintBase.h" |
void ReceiveDeactivationAI
&40;
AAIController &42; OwnerController,
APawn &42; ControlledPawn
&41;
Remarks
Alternative AI version of ReceiveDeactivation function.
See Also
ReceiveDeactivationfor more details that if both generic and AI event versions are implemented only the more suitable one will be called
meaning the AI version if called forAI
generic one otherwise