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API > API/Plugins > API/Plugins/WorldPartitionHLODUtilities > API/Plugins/WorldPartitionHLODUtilities/WorldPartition > API/Plugins/WorldPartitionHLODUtilities/WorldPartition/HLOD > API/Plugins/WorldPartitionHLODUtilities/WorldPartition/HLOD/Builders > API/Plugins/WorldPartitionHLODUtilities/WorldPartition/HLOD/Builders/UHLODBuilderInst-
- UHLODBuilder::RequiresWarmup()
- UHLODBuilderInstancing::RequiresWarmup()
References
| Module | WorldPartitionHLODUtilities |
| Header | /Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/Public/WorldPartition/HLOD/Builders/HLODBuilderInstancing.h |
| Include | #include "WorldPartition/HLOD/Builders/HLODBuilderInstancing.h" |
virtual bool RequiresWarmup&40;&41; const
Remarks
Should return true if components generated from this builder need a warmup phase before being made visible. If your components are using virtual textures or Nanite meshes, this should return true, as it will be necessary to warmup the VT & Nanite caches before transitionning to HLOD. Otherwise, it's likely the initial first frames could show a low resolution texture or mesh.