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API > API/Plugins > API/Plugins/WaterAdvanced > API/Plugins/WaterAdvanced/UShallowWaterSubsystem
References
| |
|
| Module |
WaterAdvanced |
| Header |
/Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/ShallowWaterSubsystem.h |
| Include |
#include "ShallowWaterSubsystem.h" |
| Source |
/Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Private/ShallowWaterSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Shallow Water")
void AddCollisionTrackerForActor
(
AActor * CollisionTrackerActor,
float MaxLifespan
)
Parameters
| Name |
Description |
| MaxLifespan |
Max lifespan in case RemoveCollisionTrackerForActor() is not called on tracker destroy, which could causing the sim to keep active indefinitely |