Navigation
API > API/Plugins > API/Plugins/Water
Water Terrain Component can be attached to any actor with primitive components to allow them to render into a Water Info Texture as the terrain.
| Name | UWaterTerrainComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterTerrainComponent.h |
| Include Path | #include "WaterTerrainComponent.h" |
Syntax
UCLASS (MinimalAPI, Meta=(BlueprintSpawnableComponent))
class UWaterTerrainComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UWaterTerrainComponent