Navigation
API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterMeshSceneProxy
- FPrimitiveSceneProxy::CreateRenderThreadResources()
- FWaterMeshSceneProxy::CreateRenderThreadResources()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshSceneProxy.h |
| Include | #include "WaterMeshSceneProxy.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterMeshSceneProxy.cpp |
virtual void CreateRenderThreadResources
(
FRHICommandListBase & RHICmdList
)
Remarks
Called when the rendering thread adds the proxy to the scene. This function allows for generating renderer-side resources. Called in the rendering thread.