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API > API/Plugins > API/Plugins/Water
| Name | FShallowWaterSimulationGrid_DEPRECATED |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BakedShallowWaterSimulationComponent.h |
| Include Path | #include "BakedShallowWaterSimulationComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FShallowWaterSimulationGrid_DEPRECATED
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayValues | TArray< FVector4 > | All methods are removed since this is used for data migration only. | BakedShallowWaterSimulationComponent.h | |
| BakedTexture | TObjectPtr< UTexture2D > | Texture for baked water sim data | BakedShallowWaterSimulationComponent.h | |
| Dx | FVector2D | World space grid cell size | BakedShallowWaterSimulationComponent.h | |
| NumCells | FIntVector2 | Number of cells | BakedShallowWaterSimulationComponent.h | |
| Position | FVector | World space center | BakedShallowWaterSimulationComponent.h | |
| Size | FVector2D | World space size | BakedShallowWaterSimulationComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Check for a valid sim domain | BakedShallowWaterSimulationComponent.h |