Navigation
API > API/Plugins > API/Plugins/VirtualCamera
This library's purpose is to facilitate Blueprints to discover assets using some filters and sort them.
| Name | UDEPRECATED_AssetFilteringAndSortingFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/AssetFilteringAndSortingFunctionLibrary.h |
| Include Path | #include "FunctionLibraries/AssetFilteringAndSortingFunctionLibrary.h" |
Syntax
UCLASS (BlueprintType, Deprecated)
class UDEPRECATED_AssetFilteringAndSortingFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UDEPRECATED_AssetFilteringAndSortingFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TArray< FAssetData > GetAllAssetsByMetaDataTags
(
const TSet< FName >& RequiredTags, |
Gets all assets which have the given tags. | FunctionLibraries/AssetFilteringAndSortingFunctionLibrary.h |
|
static PRAGMA_DISABLE_DEPRECATION_WARNINGS void SortAssets
(
TArray< FAssetData >& Assets, |
Util that does the actual sorting | FunctionLibraries/AssetFilteringAndSortingFunctionLibrary.h | |
static PRAGMA_DISABLE_DEPRECATION_WARNINGS void SortByAssetName
(
TArray< FAssetData >& Assets, |
Sorts the assets by their asset name. | FunctionLibraries/AssetFilteringAndSortingFunctionLibrary.h |
|
static PRAGMA_DISABLE_DEPRECATION_WARNINGS void SortByCustomPredicate
(
TArray< FAssetData >& Assets, |
Sorts the assets based on a custom Blueprint delegate. | FunctionLibraries/AssetFilteringAndSortingFunctionLibrary.h |
|
static PRAGMA_DISABLE_DEPRECATION_WARNINGSbool SortByMetaData
(
TArray< FAssetData >& Assets, |
Sorts the assets based on their meta data's type. | FunctionLibraries/AssetFilteringAndSortingFunctionLibrary.h |
|