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API > API/Plugins > API/Plugins/ViewportWidgetOverlay
Renders widget in post process phase by using Scene View Extensions (SVE).
| Name | FViewportWidgetOverlay_PostProcessWithSVE |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/ViewportWidgetOverlay/Source/ViewportWidgetOverlay/Public/Misc/ViewportWidgetOverlay_PostProcessWithSVE.h |
| Include Path | #include "Misc/ViewportWidgetOverlay_PostProcessWithSVE.h" |
Syntax
USTRUCT ()
struct FViewportWidgetOverlay_PostProcessWithSVE : public FViewportWidgetOverlay_PostProcessBase
Inheritance Hierarchy
- FViewportWidgetOverlay_PostProcessBase → FViewportWidgetOverlay_PostProcessWithSVE
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsActiveFunctorsToRegister | TArray< FSceneViewExtensionIsActiveFunctor > | Functors registered before we were displayed. | Misc/ViewportWidgetOverlay_PostProcessWithSVE.h | |
| SceneViewExtension | TSharedPtr< FSceneViewExtensionBase, ESPMode::ThreadSafe > | Implements the rendering side | Misc/ViewportWidgetOverlay_PostProcessWithSVE.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Display
(
UWorld* World, |
Misc/ViewportWidgetOverlay_PostProcessWithSVE.h | ||
void RegisterIsActiveFunctor
(
FSceneViewExtensionIsActiveFunctor IsActiveFunctor |
Registers a functor that will determine whether the SVE will be applied for a given frame. | Misc/ViewportWidgetOverlay_PostProcessWithSVE.h | |
void Tick
(
UWorld* World, |
Misc/ViewportWidgetOverlay_PostProcessWithSVE.h |
Public Virtual
Overridden from FViewportWidgetOverlay_PostProcessBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Hide
(
UWorld* World |
Deinits this output type | Misc/ViewportWidgetOverlay_PostProcessWithSVE.h |