Navigation
API > API/Plugins > API/Plugins/VariantManagerContent
Name
ULevelVariantSetsFunctionDirector
Type
class
Header File
/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsFunctionDirector.h
Include Path
#include "LevelVariantSetsFunctionDirector.h"
Syntax
UCLASS (MinimalAPI, Blueprintable)
class ULevelVariantSetsFunctionDirector : public UObject
Copy full snippet
Inheritance Hierarchy
Destructors
Name
Remarks
Include Path
Unreal Specifiers
~ULevelVariantSetsFunctionDirector()
LevelVariantSetsFunctionDirector.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
OnDestroy
OnDirectorDestroyed
Called from our destructor Mainly used by levelvariantsets to keep track of when a director becomes invalid and we need to create a new one for that world
LevelVariantSetsFunctionDirector.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
OnDirectorDestroyed & GetOnDestroy()
LevelVariantSetsFunctionDirector.h
Public Virtual
Overridden from UObject
Name
Remarks
Include Path
Unreal Specifiers
virtual void BeginDestroy()
LevelVariantSetsFunctionDirector.h