| bEnableVertexNormalization |
bool |
Normalize vertices to [-1, 1], for most geometry this is required for well-formed optimization |
VEUV/VEUVTypes.h |
- EditAnywhere
- Category="Grid"
|
| Charting |
FVEUVChartingConfig |
Charting settings |
VEUV/VEUVTypes.h |
- EditAnywhere
- Category="Config"
|
| DebugWorldTransform |
FTransform |
Optional, world transform for debug drawing. Applied to all debug points/boxes. |
VEUV/VEUVTypes.h |
- EditAnywhere
- Category="Debug"
|
| Label |
const TCHAR * |
Debugging label for this build |
VEUV/VEUVTypes.h |
|
| Packing |
FVEUVPackingConfig |
Atlas packing settings |
VEUV/VEUVTypes.h |
- EditAnywhere
- Category="Config"
|
| Sampling |
FVEUVSamplingConfig |
Sampling settings |
VEUV/VEUVTypes.h |
- EditAnywhere
- Category="Config"
|
| Solver |
FVEUVSolverConfig |
Solution solver settings |
VEUV/VEUVTypes.h |
- EditAnywhere
- Category="Config"
|
| UVVisualizeMode |
EVEUVVisualizationDebugMode |
Optional, visualizes certain attributes in the UV channels |
VEUV/VEUVTypes.h |
- EditAnywhere
- Category="Debug"
|
| VoxelCount |
FIntVector |
Number of voxels per axis |
VEUV/VEUVTypes.h |
- EditAnywhere
- Category="Grid"
- Meta=(ClampMin=1, ClampMax=64)
|