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API > API/Plugins > API/Plugins/VCamCore
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| Name |
UVCamOutputComposure |
| Type |
class |
| Header File |
/Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/Output/VCamOutputComposure.h |
| Include Path |
#include "Output/VCamOutputComposure.h" |
Syntax
UCLASS (Meta=(DisplayName="Composure Output Provider"))
class UVCamOutputComposure : public UVCamOutputProviderBase
Inheritance Hierarchy
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| FinalOutputRenderTarget |
TObjectPtr< UTextureRenderTarget2D > |
TextureRenderTarget2D asset that contains the final output |
Output/VCamOutputComposure.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Output"
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| LayerTargets |
TArray< TSoftObjectPtr< ACompositingElement > > |
List of Composure stack Compositing Elements to render the requested UMG into |
Output/VCamOutputComposure.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Output"
|
Functions
Public
Overridden from UObject
Protected
Overridden from UVCamOutputProviderBase
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Called to create the UMG overlay widget. |
Output/VCamOutputComposure.h |
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