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API > API/Plugins > API/Plugins/VCamCore > API/Plugins/VCamCore/Output > API/Plugins/VCamCore/Output/ViewTargetPolicy > API/Plugins/VCamCore/Output/ViewTargetPolicy/UGameplayViewTargetPolicy
References
| Module | VCamCore |
| Header | /Engine/Plugins/VirtualProduction/VirtualCameraCore/Source/VCamCore/Public/Output/ViewTargetPolicy/GameplayViewTargetPolicy.h |
| Include | #include "Output/ViewTargetPolicy/GameplayViewTargetPolicy.h" |
UFUNCTION (BlueprintNativeEvent, BlueprintCallable, Category="VirtualCamera")
TArray < APlayerController * > DeterminePlayerControllers
(
const FDeterminePlayerControllersTargetPolicyParams & Params
)
Remarks
Called when the policy should be applied: when the output provider's activation changes in a game world. The player controllers for which the view target should be set to the output provider's camera. Typically contains 1 element but you can return more if you wish.