 |
FName |
CurrentAperturePropertyName |
|
 |
FName |
CurrentFocalLengthPropertyName |
UCineCameraComponent properties. |
 |
FString |
DoubleSided |
|
 |
const TCHAR * |
ExportedSkeletonPrimName |
The prim name we always use when exporting Skeletons inside SkelRoots to USD. |
 |
FName |
HiddenInGamePropertyName |
|
 |
FName |
HiddenPropertyName |
|
 |
const TCHAR * |
IdentifierPrefix |
|
 |
const TCHAR * |
Inherited |
|
 |
FName |
InnerConeAnglePropertyName |
|
 |
FName |
IntensityPropertyName |
LightComponentBase properties. |
 |
const TCHAR * |
Invisible |
|
 |
const TCHAR * |
LayerSavedComment |
|
 |
FName |
LightColorPropertyName |
|
 |
FName |
LightSourceAnglePropertyName |
UDirectionalLightComponent properties. |
 |
FName |
ManualFocusDistancePropertyName |
|
 |
FString |
MaterialAllPurpose |
Material purpose tokens that we convert from USD, if available. |
 |
FString |
MaterialAllPurposeText |
|
 |
FString |
MaterialFullPurpose |
|
 |
FString |
MaterialPreviewPurpose |
|
 |
const FName |
MaterialXRenderContext |
|
 |
const FName |
MdlRenderContext |
|
 |
FString |
ModelApplyDrawMode |
|
 |
FString |
ModelDrawMode |
Tokens from UsdGeomModelAPI that we need to reference from the UsdStageActor. |
 |
FName |
OuterConeAnglePropertyName |
USpotLightComponent properties. |
 |
FString |
PrimvarsDisplayColor |
|
 |
FString |
PrimvarsDisplayOpacity |
|
 |
FName |
SensorHeightPropertyName |
|
 |
FName |
SensorWidthPropertyName |
|
 |
FName |
SourceHeightPropertyName |
|
 |
FName |
SourceRadiusPropertyName |
UPointLightComponent properties. |
 |
FName |
SourceWidthPropertyName |
URectLightComponent properties. |
 |
FName |
TemperaturePropertyName |
|
 |
FName |
TransformPropertyName |
USceneComponent properties. |
 |
const TCHAR * |
TwoSidedMaterialSuffix |
|
 |
const FName |
UniversalRenderContext |
|
 |
const FString |
UniversalRenderContextDisplayString |
|
 |
const FName |
UnrealRenderContext |
|
 |
FString |
UsdNamespaceDelimiter |
The character used to separate property namespaces (usually just ':') |
 |
FName |
UseTemperaturePropertyName |
LightComponent properties. |