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API > API/Plugins > API/Plugins/UnrealUSDWrapper > API/Plugins/UnrealUSDWrapper/FSdfPath
Description
Returns true if PathString is a valid path string, meaning that passing the string to the FSdfPath constructor will result in a valid, non-empty FSdfPath. Otherwise, returns false and, if OutErrorMessage is not null, sets it to the parse error.
| Name | IsValidPathString |
| Type | function |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Public/UsdWrappers/SdfPath.h |
| Include Path | #include "UsdWrappers/SdfPath.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Private/UsdWrappers/SdfPath.cpp |
static bool IsValidPathString
(
const TCHAR * PathString,
FString * OutErrorMessage
)