Navigation
API > API/Plugins > API/Plugins/UnrealUSDWrapper
| |
|
| Name |
EUsdCollisionType |
| Type |
enum |
| Header File |
/Engine/Plugins/Runtime/USDCore/Source/UnrealUSDWrapper/Public/UnrealUSDWrapper.h |
| Include Path |
#include "UnrealUSDWrapper.h" |
Syntax
enum EUsdCollisionType
{
None,
ConvexDecomposition,
ConvexHull,
Sphere,
Cube,
MeshSimplification,
Capsule,
CustomMesh,
}
Values
| Name |
Remarks |
| None |
No approximation so equivalent to CTF_UseComplexAsSimple. |
| ConvexDecomposition |
Breaks up concave meshes into multiple, simple convex collider primitives. |
| ConvexHull |
Single convex hull primitive around the mesh. |
| Sphere |
Single sphere collider. |
| Cube |
Single cube collider. |
| MeshSimplification |
Behaves the same as ConvexDecomposition in Unreal, it's just listed separately as it's a separate value in USD. |
| Capsule |
Single capsule collider. |
| CustomMesh |
Use a separate, dedicated collider mesh. |