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API > API/Plugins > API/Plugins/UVEditorToolsEditorOnly
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| Name |
UUVEditorParameterizeMeshToolBuilder |
| Type |
class |
| Header File |
/Engine/Plugins/Editor/UVEditor/Source/UVEditorToolsEditorOnly/Public/UVEditorParameterizeMeshTool.h |
| Include Path |
#include "UVEditorParameterizeMeshTool.h" |
Syntax
UCLASS (MinimalAPI)
class UUVEditorParameterizeMeshToolBuilder : public UInteractiveToolBuilder
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Targets |
const TArray< TObjectPtr< UUVEditorToolMeshInput > > * |
This is a pointer so that it can be updated under the builder without having to set it in the mode after initializing targets. |
UVEditorParameterizeMeshTool.h |
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Functions