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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/UUVToolSelectionAPI
An object representing a selection that can be as an undo/redo item, usually emitted by the selection API itself. Expects UUVToolSelectionAPI to be the associated UObject.
| Name | FSelectionChange |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVToolSelectionAPI.h |
| Include Path | #include "Selection/UVToolSelectionAPI.h" |
Syntax
class FSelectionChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → UUVToolSelectionAPI::FSelectionChange
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseStableUnwrapCanonicalIDsForEdges | bool | When true, edge-type selections are not stored as eids, but rather as stable identifiers relative to the UnwrapCanonical mesh in the Target of the selection. | Selection/UVToolSelectionAPI.h |