 |
FLinearColor |
BackgroundColor |
The color of pixels external to UV shells. |
 |
EBakeTextureResolution |
Resolution |
The pixel resolution of the generated textures |
 |
TObjectPtr< UTexture2D > |
Result |
Bake |
 |
EBakeTextureSamplesPerPixel |
SamplesPerPixel |
Number of samples per pixel |
 |
FString |
SavedPath |
Saved path where last UVSnapshot was saved to. Empty if this is first save out |
 |
FLinearColor |
ShellColor |
The color of the UV shell interior pixels. |
 |
int |
UVLayer |
The source mesh UV Layer to sample. |
 |
FLinearColor |
WireframeColor |
The color of wireframe pixels. |
 |
float |
WireframeThickness |
The thickness of the wireframe in pixels. |