Navigation
API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/Operators > API/Plugins/UVEditorTools/Operators/FUVEditorUVTransformBaseOp
- FDynamicMeshOperator::CalculateResult()
- FUVEditorUVTransformBaseOp::CalculateResult()
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Operators/UVEditorUVTransformOp.h |
| Include | #include "Operators/UVEditorUVTransformOp.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/Operators/UVEditorUVTransformOp.cpp |
virtual void CalculateResult
&40;
FProgressCancel &42; Progress
&41;
Remarks
Calculate the result of the operator. This will populate the internal Mesh and Transform.
Parameters
| Name | Description |
|---|---|
| Progress | implementors can use this object to report progress and determine if they should halt and terminate expensive computations |