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API > API/Plugins > API/Plugins/USDStageEditor
| Name | IUsdStageEditorModule |
| Type | class |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/USDStageEditor/Public/USDStageEditorModule.h |
| Include Path | #include "USDStageEditorModule.h" |
Syntax
class IUsdStageEditorModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ActionsImport
(
const FString& OutputContentFolder, |
USDStageEditorModule.h | ||
bool CloseStageEditor() |
USDStageEditorModule.h | ||
void ExportSelectedLayers
(
const FString& OutputLayerOrDirectory |
USDStageEditorModule.h | ||
void FileClose() |
USDStageEditorModule.h | ||
void FileExportAllLayers
(
const FString& OutputDirectory |
USDStageEditorModule.h | ||
void FileExportFlattenedLayerStack
(
const FString& OutputLayer |
USDStageEditorModule.h | ||
void FileExportFlattenedStage
(
const FString& OutputLayer |
USDStageEditorModule.h | ||
void FileNew() |
For all of these, providing an empty path will cause us to pop open a dialog to let the user pick the path instead. | USDStageEditorModule.h | |
void FileOpen
(
const FString& FilePath |
USDStageEditorModule.h | ||
void FileReload() |
USDStageEditorModule.h | ||
void FileReset() |
USDStageEditorModule.h | ||
void FileSave
(
const FString& OutputFilePathIfUnsaved |
USDStageEditorModule.h | ||
AUsdStageActor * GetAttachedStageActor() |
USDStageEditorModule.h | ||
TArray< UE::FSdfLayer > GetSelectedLayers() |
USDStageEditorModule.h | ||
TArray< UE::FUsdPrim > GetSelectedPrims() |
USDStageEditorModule.h | ||
TArray< FString > GetSelectedPropertyMetadataNames() |
USDStageEditorModule.h | ||
TArray< FString > GetSelectedPropertyNames() |
USDStageEditorModule.h | ||
bool IsStageEditorOpened() |
USDStageEditorModule.h | ||
bool OpenStageEditor() |
Check out USDStageEditorBlueprintLibrary.h for documentation regarding these functions. | USDStageEditorModule.h | |
bool SetAttachedStageActor
(
AUsdStageActor* NewActor |
USDStageEditorModule.h | ||
void SetSelectedLayers
(
const TArray< UE::FSdfLayer >& NewSelection |
USDStageEditorModule.h | ||
void SetSelectedPrims
(
const TArray< UE::FUsdPrim >& NewSelection |
USDStageEditorModule.h | ||
void SetSelectedPropertyMetadataNames
(
const TArray< FString >& NewSelection |
USDStageEditorModule.h | ||
void SetSelectedPropertyNames
(
const TArray< FString >& NewSelection |
USDStageEditorModule.h |