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API > API/Plugins > API/Plugins/USDStage > API/Plugins/USDStage/AUsdStageActor
Description
Gets the transient assets that were generated for a prim with a given prim path. Likely one asset (e.g. UStaticMesh), but can be multiple (USkeletalMesh, USkeleton, etc.)
| Name | GetGeneratedAssets |
| Type | function |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/USDStage/Public/USDStageActor.h |
| Include Path | #include "USDStageActor.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDStage/Private/USDStageActor.cpp |
UFUNCTION (BlueprintCallable, Category="USD", Meta=(CallInEditor="true"))
TArray < UObject * > GetGeneratedAssets
(
const FString & PrimPath
) const
The corresponding generated assets. May be empty if path is invalid or if that prim led to no generated assets.
Parameters
| Name | Remarks |
|---|---|
| PrimPath | Full path to the source prim, e.g. "/root_prim/my_mesh" |