| AssetIdentifierFallback |
EPregenIdentifierFallbackMode |
Strategy used when an asset has no authored identifier. |
USDPregenWrapper.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD Pregen"
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| AssetVersionFallback |
EPregenVersionFallbackMode |
Strategy used when an asset has no authored version. |
USDPregenWrapper.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD Pregen"
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| DefinitionPrefix |
FString |
Prefix prepended to every discovered asset definition's name. |
USDPregenWrapper.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD Pregen"
|
| DiscoveryMode |
EPregenDiscoveryMode |
Permutation discovery mode (all variants vs. composed-only). |
USDPregenWrapper.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD Pregen"
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| DiscoveryPluginName |
FString |
Name of the discovery plugin to use. Empty resolves to the built-in default discovery plugin. |
USDPregenWrapper.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD Pregen"
|
| ExcludeVariantSets |
TArray< FString > |
Variant set names to exclude from permutation enumeration. Use "*" to exclude all variant sets. |
USDPregenWrapper.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD Pregen"
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| InitialPath |
FString |
SdfPath string identifying the prim subtree to limit discovery to. |
USDPregenWrapper.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD Pregen"
|
| Purposes |
TArray< FString > |
UsdGeomImageable purposes to include during discovery. Empty means "include all purposes". |
USDPregenWrapper.h |
- EditAnywhere
- BlueprintReadWrite
- Category="USD Pregen"
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