| bBakeMaterials |
bool |
Whether to bake the mesh's assigned material and export these as separate UsdPreviewSurface assets |
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Material options"
|
| bConvertSkeletalToNonSkeletal |
bool |
Whether to convert skeletal data to non-skeletal, ie. skeletal mesh to static mesh, anim sequence to animated mesh |
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Mesh options"
|
| bExportStaticMeshSourceData |
bool |
If true it means we'll try exporting the source data when exporting static meshes. |
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Mesh options"
|
| BlueprintReadWrite |
|
|
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Mesh options"
- Meta=(EditCondition=bUsePayload, GetOptions="USDExporter.LevelExporterUSDOptions.GetUsdExtensions")
|
| bUsePayload |
bool |
If true, the mesh data is exported to yet another "payload" file, and referenced via a payload composition arc |
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Mesh options"
|
| Category |
|
|
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Mesh options"
- Meta=(EditCondition=bUsePayload, GetOptions="USDExporter.LevelExporterUSDOptions.GetUsdExtensions")
|
| config |
|
|
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Mesh options"
- Meta=(EditCondition=bUsePayload, GetOptions="USDExporter.LevelExporterUSDOptions.GetUsdExtensions")
|
| EditAnywhere |
|
USD format to use for exported payload files |
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Mesh options"
- Meta=(EditCondition=bUsePayload, GetOptions="USDExporter.LevelExporterUSDOptions.GetUsdExtensions")
|
| HighestMeshLOD |
int32 |
Highest of the LOD indices to export static and skeletal meshes with |
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Mesh options"
- Meta=(ClampMin="0")
|
| LowestMeshLOD |
int32 |
Lowest of the LOD indices to export static and skeletal meshes with (use 0 for full detail) |
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Mesh options"
- Meta=(ClampMin="0")
|
| MaterialBakingOptions |
FUsdMaterialBakingOptions |
|
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Material options"
- Meta=(EditCondition=bBakeMaterials)
|
| meta |
|
|
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Mesh options"
- Meta=(EditCondition=bUsePayload, GetOptions="USDExporter.LevelExporterUSDOptions.GetUsdExtensions")
|