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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache3
References
| Module | USDClasses |
| Header | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Public/USDAssetCache3.h |
| Include | #include "USDAssetCache3.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDClasses/Private/USDAssetCache3.cpp |
UFUNCTION (BlueprintCallable, Category="USD", Meta=(CallInEditor="true"))
FSoftObjectPath StopTrackingAsset
(
const FString & Hash
)
Remarks
Removes all info about the asset associated with Hash from this cache, if there is any. Note: This will not delete the asset however: Only tracked, unreferenced assets can be deleted by the asset cache, and only when manually created by it or if flagged with SetAssetDeletable