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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache3
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Storage")
TMap < FString , FSoftObjectPath > HashToAssetPaths
Remarks
This is the main internal property that maps hashes to asset paths.
Add entries to this property (or modify existing entries) and they will be returned by the asset cache whenever that hash is queried.
WARNING: Asset modifications are not currently tracked! Change a static mesh's vertex color from red to green, and it will show the green cube when opening a stage with this asset cache, even if you open stages where the prim contains red as its vertex color.