| bCollectFromEntireSubtrees |
bool |
Whether to collect USD metadata from not only a particular prim, but its entire subtree, when apropriate. |
USDMetadataImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Metadata"
- Config
- Meta=(EditCondition=bCollectMetadata)
|
| bCollectMetadata |
bool |
Whether to collect USD prim metadata into AssetUserData objects at all. |
USDMetadataImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Metadata"
- Config
|
| bCollectOnComponents |
bool |
We will always add the collected metadata to AssetUserData objects assigned to all generated assets that support them. |
USDMetadataImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Metadata"
- Config
- Meta=(EditCondition=bCollectMetadata)
|
| bInvertFilters |
bool |
When this is false (default), the "BlockedPrefixFilters" property describe prefixes to block, and metadata entries that match any of those prefixes are ignored and not collected. |
USDMetadataImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Metadata"
- Config
- Meta=(EditCondition=bCollectMetadata)
|
| BlockedPrefixFilters |
TArray< FString > |
When collecting metadata, we will ignore all entries that start with these prefixes. |
USDMetadataImportOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Metadata"
- Config
- Meta=(EditCondition=bCollectMetadata)
|