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API > API/Plugins > API/Plugins/UAFUncookedOnly
| Name | IAnimNextUncookedOnlyModule |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAFUncookedOnly/Public/IAnimNextUncookedOnlyModule.h |
| Include Path | #include "IAnimNextUncookedOnlyModule.h" |
Syntax
class IAnimNextUncookedOnlyModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesAssetVariablesRequireCompilation
(
const UUAFRigVMAsset* InAsset |
Whether an Asset its compiled data is out-of-date, indicating it should not be relied upon | IAnimNextUncookedOnlyModule.h | |
TSharedPtr< IVariableBindingType > FindVariableBindingType
(
const UScriptStruct* InInstanceIdStruct |
Find a variable binding type previously passed to RegisterVariableBindingType | IAnimNextUncookedOnlyModule.h | |
void GetExternalVariablesForAsset
(
const UUAFRigVMAsset* InAsset, |
Try and retrieve all local and referenced (through shared variable asset/struct(s)) variables for provided asset | IAnimNextUncookedOnlyModule.h | |
| Try and retrieve a valid FGuid representing the provided variable (by name) within the source object | IAnimNextUncookedOnlyModule.h | ||
| IAnimNextUncookedOnlyModule.h | |||
void RegisterVariableBindingType
(
FName InStructName, |
Register a variable binding type, used to query information and process variable bindings | IAnimNextUncookedOnlyModule.h | |
void UnregisterVariableBindingType
(
FName InStructName |
Unregister a variable binding type previously passed to RegisterVariableBindingType | IAnimNextUncookedOnlyModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IAnimNextUncookedOnlyModule & Get() |
IAnimNextUncookedOnlyModule.h |