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RAII helper for scoping compilation batches The re-allocation of compiled assets and their dependencies is deferred until the outermost scope exits.
| Name | FCompilationScope |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAFUncookedOnly/Public/UAFCompilationScope.h |
| Include Path | #include "UAFCompilationScope.h" |
Syntax
class FCompilationScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCompilationScope
(
const FText& InJobName |
Standalone scope with no immediate related assets. | UAFCompilationScope.h | |
FCompilationScope
(
UUAFRigVMAsset* InAsset |
Scope with a single asset which the caller will compile. | UAFCompilationScope.h | |
FCompilationScope
(
TConstArrayView< UUAFRigVMAsset* > InAssets |
Scope with a set of assets which the caller will compile. | UAFCompilationScope.h | |
FCompilationScope
(
const FText& InJobName, |
Scope with a explicit name and set of assets which the caller will compile. | UAFCompilationScope.h | |
FCompilationScope
(
const FText& InJobName, |
Scope with explicit name and a single asset which the caller will compile. | UAFCompilationScope.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCompilationScope() |
UAFCompilationScope.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCompilerResultsLog & GetLogForObject
(
const UObject* InObject |
Returns a CompilerResultsLog instance specifically for the provided UObject. | UAFCompilationScope.h | |
static void ProcessAssets
(
const FText& InJobName, |
UAFCompilationScope.h |