Navigation
API > API/Plugins > API/Plugins/UAFLayering
| Name | FLayerStack_LayerEvent |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFLayering/Source/UAFLayering/Public/UAFLayeringTypes.h |
| Include Path | #include "UAFLayeringTypes.h" |
Syntax
struct FLayerStack_LayerEvent : public FAnimNextTraitEvent
Inheritance Hierarchy
- FAnimNextTraitEvent → FLayerStack_LayerEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLayerStack_LayerEvent
(
FName InLayerName, |
UAFLayeringTypes.h | ||
FLayerStack_LayerEvent
(
int32 InLayerIndex, |
UAFLayeringTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| BlendInTimeProperty | const FName | UAFLayeringTypes.h | |
| BlendOutTimeProperty | const FName | UAFLayeringTypes.h | |
| LayerWeightProperty | const FName | UAFLayeringTypes.h | |
| TypeUID | UE::UAF::FTraitEventUID | FAnimNextTraitEvent impl | UAFLayeringTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Action | ELayerEventAction | The action to perform. | UAFLayeringTypes.h | |
| bAutoConsumeEvent | bool | If this event should be consumed by the first found layer that matches the description Per default the event will be passed through the UAF system and every layer gets the option to react to it | UAFLayeringTypes.h | |
| FloatValue | float | The float value to set, if applicable. | UAFLayeringTypes.h | |
| LayerIndex | const int32 | The index in the layer stack for the layer to affect. | UAFLayeringTypes.h | |
| LayerName | const FName | The name of the layer to affect. | UAFLayeringTypes.h | |
| LayerStackAssetPath | const FSoftObjectPath | The soft object path of the layer stack asset the layer exists in. | UAFLayeringTypes.h | |
| PropertyToSet | FName | The name of the property to change if applicable. | UAFLayeringTypes.h |
Functions
Public
Public Virtual
Overridden from FAnimNextTraitEvent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UE::UAF::FTraitEventUID GetTypeUID() |
UAFLayeringTypes.h | ||
virtual bool IsA
(
UE::UAF::FTraitEventUID InTypeUID |
UAFLayeringTypes.h |