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API > API/Plugins > API/Plugins/UAFAnimNode
Wraps an anim node to allow their usage inline withour incurring an extra heap allocation. This is suitable when a node knows the type of its child and it can be hardcoded.
| Name | TUAFInlineAnimNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/AnimNodeCore/UAFInlineAnimNode.h |
| Include Path | #include "UAF/AnimNodeCore/UAFInlineAnimNode.h" |
Syntax
template<class AnimNodeType>
class TUAFInlineAnimNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUAFInlineAnimNode
(
FUAFAnimGraphUpdateContext& Context |
UAF/AnimNodeCore/UAFInlineAnimNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | AnimNodeType | The inline anim node we wrap. | UAF/AnimNodeCore/UAFInlineAnimNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AnimNodeType * Get() |
Returns a mutable pointer to the wrapped anim node. | UAF/AnimNodeCore/UAFInlineAnimNode.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AnimNodeType * operator-> () |
Indirection operator to facilitate usage. | UAF/AnimNodeCore/UAFInlineAnimNode.h | |
const AnimNodeType * operator-> () |
UAF/AnimNodeCore/UAFInlineAnimNode.h |