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API > API/Plugins > API/Plugins/UAFAnimNode > API/Plugins/UAFAnimNode/TUAFCoWRef
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUAFCoWRef< ValueType, AllocatorType > & operator=
(
const TUAFCoWRef< ValueType, AllocatorType >& Other |
Assign a new mutable reference by performing a copy of the input reference. | UAF/UAFCoWRef.h | |
TUAFCoWRef< ValueType, AllocatorType > & operator=
(
const TUAFCoWRef< ValueType, OtherAllocatorType >& Other |
Assign a new mutable reference by performing a copy of the input reference. | UAF/UAFCoWRef.h | |
TUAFCoWRef< ValueType, AllocatorType > & operator=
(
TUAFCoWRef< ValueType, AllocatorType >&& Other |
Move assign a reference into another. | UAF/UAFCoWRef.h | |
TUAFCoWRef< ValueType, AllocatorType > & operator=
(
ValueType&& Value |
Move assign a value into a reference by performing a move of the input. | UAF/UAFCoWRef.h |
operator=(const TUAFCoWRef< ValueType, AllocatorType > &)
Description
Assign a new mutable reference by performing a copy of the input reference. The reference will be unique as its memory will be owned by us.
| Name | operator= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/UAFCoWRef.h |
| Include Path | #include "UAF/UAFCoWRef.h" |
TUAFCoWRef < ValueType, AllocatorType > & operator=
(
const TUAFCoWRef < ValueType, AllocatorType > & Other
)
operator=(const TUAFCoWRef< ValueType, OtherAllocatorType > &)
Description
Assign a new mutable reference by performing a copy of the input reference. The reference will be unique as its memory will be owned by us.
| Name | operator= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/UAFCoWRef.h |
| Include Path | #include "UAF/UAFCoWRef.h" |
template<class OtherAllocatorType>
TUAFCoWRef < ValueType, AllocatorType > & operator=
(
const TUAFCoWRef < ValueType, OtherAllocatorType > & Other
)
operator=(TUAFCoWRef< ValueType, AllocatorType > &&)
Description
Move assign a reference into another.
| Name | operator= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/UAFCoWRef.h |
| Include Path | #include "UAF/UAFCoWRef.h" |
TUAFCoWRef < ValueType, AllocatorType > & operator=
(
TUAFCoWRef < ValueType, AllocatorType > && Other
)
operator=(ValueType &&)
Description
Move assign a value into a reference by performing a move of the input. The reference will be unique as its memory will be owned by us.
| Name | operator= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/UAFCoWRef.h |
| Include Path | #include "UAF/UAFCoWRef.h" |
TUAFCoWRef < ValueType, AllocatorType > & operator=
(
ValueType && Value
)