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API > API/Plugins > API/Plugins/UAFAnimNode
| Name | FUAFTimedTransition |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/AnimNodes/UAFTimedTransition.h |
| Include Path | #include "UAF/AnimNodes/UAFTimedTransition.h" |
Syntax
class FUAFTimedTransition :
public UE::UAF::FUAFAnimNode ,
public UE::UAF::IUAFTransitionNode ,
public UE::UAF::IUAFTransitionContainerNode
Inheritance Hierarchy
- FUAFAnimNode → FUAFTimedTransition
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUAFTimedTransition
(
FUAFAnimGraphUpdateContext& Context, |
UAF/AnimNodes/UAFTimedTransition.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SourceChildIndex | int32 | UAF/AnimNodes/UAFTimedTransition.h | |
| TargetChildIndex | int32 | UAF/AnimNodes/UAFTimedTransition.h |
Functions
Public
Public Virtual
Overridden from FUAFAnimNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void * GetInterface
(
FUAFAnimNodeInterfaceId Id |
UAF/AnimNodes/UAFTimedTransition.h | ||
virtual void PreUpdate
(
FUAFAnimGraphUpdateContext& GraphContext |
FUAFAnimNode impl. | UAF/AnimNodes/UAFTimedTransition.h |
Overridden from IUAFTransitionNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FUAFAnimNodePtr & GetSource() |
ITransitionInstance impl. | UAF/AnimNodes/UAFTimedTransition.h | |
virtual const FUAFAnimNodePtr & GetTarget() |
Returns the target node we are transitioning towards to. | UAF/AnimNodes/UAFTimedTransition.h | |
virtual bool IsComplete() |
Returns whether or not the transition has completed. | UAF/AnimNodes/UAFTimedTransition.h | |
virtual FUAFAnimNodePtr ReleaseSource() |
Un-parents the source node and returns it Can only be called when the transition has completed as this is used to steal ownership | UAF/AnimNodes/UAFTimedTransition.h | |
virtual FUAFAnimNodePtr ReleaseTarget() |
Un-parents the target node and returns it Can only be called when the transition has completed as this is used to steal ownership | UAF/AnimNodes/UAFTimedTransition.h |
Overridden from IUAFTransitionContainerNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyTransitionComplete
(
const IUAFTransitionNode& TransitionNode |
ITransitionContainer impl. | UAF/AnimNodes/UAFTimedTransition.h |