| Alpha |
FBindableFloat |
|
UAF/AnimNodes/UAFSteeringNode.h |
- EditAnywhere
- Category=Settings
|
| AnimatedTargetTime |
FBindableFloat |
The number of seconds in the future before we should reach the TargetOrientation when playing animations with root motion rotation. |
UAF/AnimNodes/UAFSteeringNode.h |
- EditAnywhere
- Category=Settings
|
| DisableAdditiveBelowSpeed |
FBindableFloat |
Below this movement speed (based on the root motion in the animation) disable steering coming from the additive spring based correction |
UAF/AnimNodes/UAFSteeringNode.h |
- EditAnywhere
- Category=Settings
|
| DisableSteeringBelowSpeed |
FBindableFloat |
Below this movement speed (based on the root motion in the animation) disable steering completely (both scaling and additive) |
UAF/AnimNodes/UAFSteeringNode.h |
- EditAnywhere
- Category=Settings
|
| MaxScaleRatio |
FBindableFloat |
Will clamp the scaling ratio applied to below this threashold. Any error remaining will be compensated for linearly (using ProceduralTargetTime) |
UAF/AnimNodes/UAFSteeringNode.h |
- EditAnywhere
- Category=Settings
|
| MinScaleRatio |
FBindableFloat |
Will clamp the scaling ratio applied to above this threashold. Any error remaining will be compensated for linearly (using ProceduralTargetTime) |
UAF/AnimNodes/UAFSteeringNode.h |
- EditAnywhere
- Category=Settings
|
| ProceduralTargetTime |
FBindableFloat |
The number of seconds in the future before we should reach the TargetOrientation when play animations with no root motion rotation. |
UAF/AnimNodes/UAFSteeringNode.h |
- EditAnywhere
- Category=Settings
|
| RootBoneTransform |
FBindableTransform |
|
UAF/AnimNodes/UAFSteeringNode.h |
- EditAnywhere
- Category=Settings
|
| RootMotionAngleThresholdDegrees |
FBindableFloat |
|
UAF/AnimNodes/UAFSteeringNode.h |
- EditAnywhere
- Category=Settings
|
| TargetOrientation |
FBindableQuat |
|
UAF/AnimNodes/UAFSteeringNode.h |
- EditAnywhere
- Category=Settings
|