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API > API/Plugins > API/Plugins/UAFAnimNode
| Name | FUAFOffsetRootBoneNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/AnimNodes/UAFOffsetRootBoneNode.h |
| Include Path | #include "UAF/AnimNodes/UAFOffsetRootBoneNode.h" |
Syntax
class FUAFOffsetRootBoneNode : public UE::UAF::FUAFModifierAnimNode
Inheritance Hierarchy
- FUAFAnimNode → FUAFModifierAnimNode → FUAFOffsetRootBoneNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUAFOffsetRootBoneNode
(
FUAFAnimGraphUpdateContext& Context, |
UAF/AnimNodes/UAFOffsetRootBoneNode.h |
Functions
Public
Protected Virtual
Overridden from FUAFAnimNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreUpdate
(
FUAFAnimGraphUpdateContext& GraphContext |
Main update entry point for node instances This function is responsible for updating topology (e.g. managing children) and advancing time/phase Called during the update pass before children have been queued and traversed When choosing whether to use PreUpdate or PostUpdate, favor the former when possible This is 'protected' to ensure that no one attempts to manually update untyped nodes. | UAF/AnimNodes/UAFOffsetRootBoneNode.h |