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API > API/Plugins > API/Plugins/UAFAnimNode
Node to generate an additive animation from Base and Source poses. The output is an additive pose. Additive = (Source - Base). Generates an additive identity in case of a bad content setup.
| Name | FUAFMakeDynamicAdditiveData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/AnimNodes/UAFMakeDynamicAdditive.h |
| Include Path | #include "UAF/AnimNodes/UAFMakeDynamicAdditive.h" |
Syntax
USTRUCT (DisplayName="Make Dynamic Additive")
struct FUAFMakeDynamicAdditiveData : public FUAFAnimNodeData
Inheritance Hierarchy
- FUAFAnimNodeData → FUAFMakeDynamicAdditiveData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseNode | TInstancedStruct< FUAFAnimNodeData > | Node providing the base (reference) animation. | UAF/AnimNodes/UAFMakeDynamicAdditive.h |
|
| bMeshSpaceAdditive | bool | Whether to compute the additive delta in mesh space (rotation only). | UAF/AnimNodes/UAFMakeDynamicAdditive.h |
|
| SourceNode | TInstancedStruct< FUAFAnimNodeData > | Node providing the Source animation to turn into an additive. | UAF/AnimNodes/UAFMakeDynamicAdditive.h |
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