Navigation
API > API/Plugins > API/Plugins/UAFAnimNode
FUAFBlend Helper node for handling Transitions
- Handles Transition Pruning
- Ensures there is a single child
- Generates a T-Pose if that child is null
Users can either:
- Subclass this node, and implement the Update function
- Compose a node using this node as a child
| Name | FUAFBlendStack |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/AnimNodes/UAFBlendStack.h |
| Include Path | #include "UAF/AnimNodes/UAFBlendStack.h" |
Syntax
class FUAFBlendStack :
public UE::UAF::FUAFAnimNode ,
public UE::UAF::IUAFTransitionContainerNode
Inheritance Hierarchy
- FUAFAnimNode → FUAFBlendStack
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUAFBlendStack
(
FUAFAnimGraphUpdateContext& Context |
UAF/AnimNodes/UAFBlendStack.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bTransitionCompleted | bool | UAF/AnimNodes/UAFBlendStack.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasValidChild() |
Returns true if the BlendStack has a valid child node | UAF/AnimNodes/UAFBlendStack.h | |
void TransitionTo
(
FUAFAnimGraphUpdateContext& Context, |
Trigger blend to new node instance. | UAF/AnimNodes/UAFBlendStack.h |
Public Virtual
Overridden from FUAFAnimNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void * GetInterface
(
FUAFAnimNodeInterfaceId Id |
UAF/AnimNodes/UAFBlendStack.h | ||
virtual void PreUpdate
(
FUAFAnimGraphUpdateContext& Context |
FAnimNode. | UAF/AnimNodes/UAFBlendStack.h |
Overridden from IUAFTransitionContainerNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyTransitionComplete
(
const IUAFTransitionNode& TransitionNode |
Called by transitions when they complete. | UAF/AnimNodes/UAFBlendStack.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FUAFAnimNodePtr & GetChild() |
UAF/AnimNodes/UAFBlendStack.h | ||
FUAFAnimNodePtr ReleaseChild() |
UAF/AnimNodes/UAFBlendStack.h | ||
void SetChild
(
const FUAFAnimNodePtr& NewChild |
UAF/AnimNodes/UAFBlendStack.h | ||
void ValidateSingleChild() |
If there is no valid child, add a Reference Pose Op, if there is a valid child clear Op | UAF/AnimNodes/UAFBlendStack.h |