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API > API/Plugins > API/Plugins/UAFAnimNode
Node to apply an additive animation onto a base animation Optionally can use a blend mask for partial application of the additive
| Name | FUAFApplyAdditiveData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/AnimNodes/UAFApplyAdditive.h |
| Include Path | #include "UAF/AnimNodes/UAFApplyAdditive.h" |
Syntax
USTRUCT (DisplayName="Apply Additive")
struct FUAFApplyAdditiveData : public FUAFAnimNodeData
Inheritance Hierarchy
- FUAFAnimNodeData → FUAFApplyAdditiveData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditiveNode | TInstancedStruct< FUAFAnimNodeData > | Node providing the additive animation. | UAF/AnimNodes/UAFApplyAdditive.h |
|
| AdditiveWeight | FBindableFloat | How much of the additive to apply to the base. | UAF/AnimNodes/UAFApplyAdditive.h |
|
| BaseNode | TInstancedStruct< FUAFAnimNodeData > | Node providing the base animation. | UAF/AnimNodes/UAFApplyAdditive.h |
|
| BlendMask | TObjectPtr< UUAFBlendMask > | Optional blend mask to mask the additive with. | UAF/AnimNodes/UAFApplyAdditive.h |
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