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API > API/Plugins > API/Plugins/UAFAnimNode
| Name | FUAFApplyAdditiveAnimOp |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/AnimOps/UAFApplyAdditiveAnimOp.h |
| Include Path | #include "UAF/AnimOps/UAFApplyAdditiveAnimOp.h" |
Syntax
USTRUCT ()
struct FUAFApplyAdditiveAnimOp : public FUAFAnimOp
Inheritance Hierarchy
- FUAFAnimOp → FUAFApplyAdditiveAnimOp
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditiveWeight | float | The uniform weight to apply the additive with. | UAF/AnimOps/UAFApplyAdditiveAnimOp.h | |
| OptionalBlendMask | TObjectPtr< UUAFBlendMask > | Optional blend mask for per-bone application of the additive. | UAF/AnimOps/UAFApplyAdditiveAnimOp.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetAdditiveWeight
(
float InWeight |
UAF/AnimOps/UAFApplyAdditiveAnimOp.h | ||
void SetBlendMask
(
const TObjectPtr< UUAFBlendMask > InBlendMask |
UAF/AnimOps/UAFApplyAdditiveAnimOp.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UAF_DECLARE_ANIMOP(FUAFApplyAdditiveAnimOp) public void EvaluateValues
(
FUAFAnimOpValueEvaluator& Evaluator |
FUAFAnimOp impl. | UAF/AnimOps/UAFApplyAdditiveAnimOp.h |