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API > API/Plugins > API/Plugins/UAFAnimNode > API/Plugins/UAFAnimNode/FUAFAnimOpValueEvaluator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PushEvaluationContext
(
FName SetName |
Pushes a new named set to evaluate with Returns true if we succeeded and the set exists in the currently active binding, false otherwise | UAF/AnimOpCore/UAFAnimOpValueEvaluator.h | |
bool PushEvaluationContext
(
TNonNullPtr< const UAbstractSkeletonSetBinding > SetBinding, |
Pushes a new binding and named set to evaluate with Returns true if we succeeded and the set exists in the specified binding, false otherwise | UAF/AnimOpCore/UAFAnimOpValueEvaluator.h |
PushEvaluationContext(FName)
Description
Pushes a new named set to evaluate with Returns true if we succeeded and the set exists in the currently active binding, false otherwise
| Name | PushEvaluationContext |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/AnimOpCore/UAFAnimOpValueEvaluator.h |
| Include Path | #include "UAF/AnimOpCore/UAFAnimOpValueEvaluator.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Private/UAF/AnimOpCore/UAFAnimOpValueEvaluator.cpp |
bool PushEvaluationContext
(
FName SetName
)
PushEvaluationContext(TNonNullPtr< const UAbstractSkeletonSetBinding >, const USkeletalMesh *, FName)
Description
Pushes a new binding and named set to evaluate with Returns true if we succeeded and the set exists in the specified binding, false otherwise
| Name | PushEvaluationContext |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Public/UAF/AnimOpCore/UAFAnimOpValueEvaluator.h |
| Include Path | #include "UAF/AnimOpCore/UAFAnimOpValueEvaluator.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAFAnimNode/Source/UAFAnimNode/Private/UAF/AnimOpCore/UAFAnimOpValueEvaluator.cpp |
bool PushEvaluationContext
(
TNonNullPtr < const UAbstractSkeletonSetBinding > SetBinding,
const USkeletalMesh * SkeletalMesh,
FName SetName
)