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API > API/Plugins > API/Plugins/UAFAnimGraph > API/Plugins/UAFAnimGraph/IGraphFactory
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const UUAFAnimGraph * GetOrBuildGraph
(
FExecutionContext& Context, |
If the supplied object is a UUAFAnimGraph, returns it If not then uses the parameters (od the default parameters if they are not valid) combined with the current trait stack's collective calls to GetFactoryParams to build the graph procedurally | TraitInterfaces/IGraphFactory.h | |
static const UUAFAnimGraph * GetOrBuildGraph
(
FExecutionContext& Context, |
TraitInterfaces/IGraphFactory.h |
GetOrBuildGraph(FExecutionContext &, const FTraitBinding &, FGraphAssetHandleConstView, FAnimNextFactoryParams &)
Description
If the supplied object is a UUAFAnimGraph, returns it If not then uses the parameters (od the default parameters if they are not valid) combined with the current trait stack's collective calls to GetFactoryParams to build the graph procedurally
| Name | GetOrBuildGraph |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/TraitInterfaces/IGraphFactory.h |
| Include Path | #include "TraitInterfaces/IGraphFactory.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Private/TraitInterfaces/IGraphFactory.cpp |
static const UUAFAnimGraph * GetOrBuildGraph
(
FExecutionContext & Context,
const FTraitBinding & Binding,
FGraphAssetHandleConstView AssetHandle,
FAnimNextFactoryParams & InOutParams
)
GetOrBuildGraph(FExecutionContext &, const FTraitBinding &, const UObject *, FAnimNextFactoryParams &)
| Name | GetOrBuildGraph |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/TraitInterfaces/IGraphFactory.h |
| Include Path | #include "TraitInterfaces/IGraphFactory.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Private/TraitInterfaces/IGraphFactory.cpp |
static const UUAFAnimGraph * GetOrBuildGraph
(
FExecutionContext & Context,
const FTraitBinding & Binding,
const UObject * Asset,
FAnimNextFactoryParams & InOutParams
)