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Apply Additive Keyframe Per Bone Task
This pops the top two keyframes from the VM keyframe stack, it applies an additive keyframe with a weight per bone onto its base, and pushes back the result onto the stack. If no valid blend data is provided it will revert back to a full pose additive application.
The top pose should be the additive keyframe and the second to the top the base keyframe.
| Name | FUAFApplyAdditiveKeyframePerBoneTask |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/EvaluationVM/Tasks/ApplyAdditiveKeyframePerBone.h |
| Include Path | #include "EvaluationVM/Tasks/ApplyAdditiveKeyframePerBone.h" |
Syntax
USTRUCT ()
struct FUAFApplyAdditiveKeyframePerBoneTask : public FAnimNextApplyAdditiveKeyframeTask
Inheritance Hierarchy
- FAnimNextEvaluationTask → FAnimNextApplyAdditiveKeyframeTask → FUAFApplyAdditiveKeyframePerBoneTask
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendData | const FBlendSampleData * | EvaluationVM/Tasks/ApplyAdditiveKeyframePerBone.h | ||
| bPerBoneDataUsesSkeletonIndex | bool | EvaluationVM/Tasks/ApplyAdditiveKeyframePerBone.h |
Functions
Public Virtual
Overridden from FAnimNextEvaluationTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute
(
UE::UAF::FEvaluationVM& VM |
Task entry point. | EvaluationVM/Tasks/ApplyAdditiveKeyframePerBone.h | |
virtual const UScriptStruct * GetStruct() |
Returns the derived type for the task. | EvaluationVM/Tasks/ApplyAdditiveKeyframePerBone.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUAFApplyAdditiveKeyframePerBoneTask Make
(
const float BlendWeight, |
EvaluationVM/Tasks/ApplyAdditiveKeyframePerBone.h | ||
static FUAFApplyAdditiveKeyframePerBoneTask Make
(
const FName& AlphaSourceCurveName, |
EvaluationVM/Tasks/ApplyAdditiveKeyframePerBone.h |