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API > API/Plugins > API/Plugins/UAFAnimGraph > API/Plugins/UAFAnimGraph/FEvaluationVM
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PushEvaluationContext
(
FName SetName |
Pushes a new named set to evaluate with Returns true if we succeeded and the set exists in the currently active binding, false otherwise | EvaluationVM/EvaluationVM.h | |
bool PushEvaluationContext
(
TNonNullPtr< const UAbstractSkeletonSetBinding > SetBinding, |
Pushes a new binding and named set to evaluate with Returns true if we succeeded and the set exists in the specified binding, false otherwise | EvaluationVM/EvaluationVM.h |
PushEvaluationContext(FName)
Description
Pushes a new named set to evaluate with Returns true if we succeeded and the set exists in the currently active binding, false otherwise
| Name | PushEvaluationContext |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/EvaluationVM/EvaluationVM.h |
| Include Path | #include "EvaluationVM/EvaluationVM.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Private/EvaluationVM/EvaluationVM.cpp |
bool PushEvaluationContext
(
FName SetName
)
PushEvaluationContext(TNonNullPtr< const UAbstractSkeletonSetBinding >, const USkeletalMesh *, FName)
Description
Pushes a new binding and named set to evaluate with Returns true if we succeeded and the set exists in the specified binding, false otherwise
| Name | PushEvaluationContext |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/EvaluationVM/EvaluationVM.h |
| Include Path | #include "EvaluationVM/EvaluationVM.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Private/EvaluationVM/EvaluationVM.cpp |
bool PushEvaluationContext
(
TNonNullPtr < const UAbstractSkeletonSetBinding > SetBinding,
const USkeletalMesh * SkeletalMesh,
FName SetName
)