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A trait that applies a new named set to evaluate with. Traits upstream will use the new named set to evaluate. The trait that consumes its output must handle mismatched named sets (e.g. layering).
| Name | FApplyNamedSetSharedData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/Traits/ApplyNamedSetTraitData.h |
| Include Path | #include "Traits/ApplyNamedSetTraitData.h" |
Syntax
USTRUCT (Meta=(DisplayName="Apply Named Set", ShowTooltip=true))
struct FApplyNamedSetSharedData : public FAnimNextTraitSharedData
Inheritance Hierarchy
- FAnimNextTraitSharedData → FApplyNamedSetSharedData
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Self | FApplyNamedSetSharedData | Traits/ApplyNamedSetTraitData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Input | FAnimNextTraitHandle | Input to evaluate with the specified set name | Traits/ApplyNamedSetTraitData.h | |
| SetName | FName | Named set to evaluate our children with | Traits/ApplyNamedSetTraitData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const decltype(SetName) & GetSetName
(
const UE::UAF::FTraitBinding& Binding |
Traits/ApplyNamedSetTraitData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ConstructLatentProperties
(
const UE::UAF::FTraitBinding& Binding |
Traits/ApplyNamedSetTraitData.h | ||
static void DestructLatentProperties
(
const UE::UAF::FTraitBinding& Binding |
Traits/ApplyNamedSetTraitData.h | ||
static int32 GetLatentPropertyIndex
(
const size_t LatentPropertyOffset |
Traits/ApplyNamedSetTraitData.h |