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A trait that can apply a mesh or local space additive with an additional mask.
| Name | FApplyAdditivePerBoneTraitSharedData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/Traits/ApplyAdditivePerBoneTraitData.h |
| Include Path | #include "Traits/ApplyAdditivePerBoneTraitData.h" |
Syntax
USTRUCT (Meta=(DisplayName="Apply Additive Per Bone", ShowTooltip=true))
struct FApplyAdditivePerBoneTraitSharedData : public FAnimNextTraitSharedData
Inheritance Hierarchy
- FAnimNextTraitSharedData → FApplyAdditivePerBoneTraitSharedData
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Self | FApplyAdditivePerBoneTraitSharedData | Traits/ApplyAdditivePerBoneTraitData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Additive | FAnimNextTraitHandle | Additive to apply. | Traits/ApplyAdditivePerBoneTraitData.h | |
| Alpha | float | How much to apply of the additive. | Traits/ApplyAdditivePerBoneTraitData.h |
|
| Base | FAnimNextTraitHandle | Base to apply additive to. | Traits/ApplyAdditivePerBoneTraitData.h | |
| BlendMask | TObjectPtr< UUAFBlendMask > | Blend mask asset. | Traits/ApplyAdditivePerBoneTraitData.h |
|
| bMeshSpaceBlend | bool | Whether to apply in mesh or local space. | Traits/ApplyAdditivePerBoneTraitData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const decltype(Alpha) & GetAlpha
(
const UE::UAF::FTraitBinding& Binding |
Traits/ApplyAdditivePerBoneTraitData.h | ||
const decltype(BlendMask) & GetBlendMask
(
const UE::UAF::FTraitBinding& Binding |
Traits/ApplyAdditivePerBoneTraitData.h | ||
const decltype(bMeshSpaceBlend) & GetbMeshSpaceBlend
(
const UE::UAF::FTraitBinding& Binding |
Traits/ApplyAdditivePerBoneTraitData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ConstructLatentProperties
(
const UE::UAF::FTraitBinding& Binding |
Traits/ApplyAdditivePerBoneTraitData.h | ||
static void DestructLatentProperties
(
const UE::UAF::FTraitBinding& Binding |
Traits/ApplyAdditivePerBoneTraitData.h | ||
static int32 GetLatentPropertyIndex
(
const size_t LatentPropertyOffset |
Traits/ApplyAdditivePerBoneTraitData.h |