Navigation
API > API/Plugins > API/Plugins/UAF
Encapsulates the extra skeleton user data necessary for UAF.
| Name | UUAFSkeletonUserData |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAF/UAFSkeletonUserData.h |
| Include Path | #include "UAF/UAFSkeletonUserData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Meta=(DisplayName="UAF Skeleton Data"))
class UUAFSkeletonUserData : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UUAFSkeletonUserData
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LabelBinding | TObjectPtr< UAbstractSkeletonLabelBinding > | The default abstract skeleton label binding asset to use. | UAF/UAFSkeletonUserData.h |
|
| SetBinding | TObjectPtr< UAbstractSkeletonSetBinding > | The default abstract skeleton set binding asset to use. | UAF/UAFSkeletonUserData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbstractSkeletonLabelBinding * GetLabelBinding() |
The default abstract skeleton label binding asset to use. | UAF/UAFSkeletonUserData.h | |
UAbstractSkeletonSetBinding * GetSetBinding() |
The default abstract skeleton set binding asset to use. | UAF/UAFSkeletonUserData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UUAFSkeletonUserData * FromSkeleton
(
TNonNullPtr< USkeleton > Skeleton |
Returns the UAF skeleton user data associated with the specified skeleton If one isn't set by the user, a new one is allocated on demand and cached | UAF/UAFSkeletonUserData.h |